While it took Ayn Rand’s philosophy and ran with them so hard it almost morphed into a fountainhead, it’s a game that still has something to say beneath it all. It was all far too silly, and never reached the same heights as the original BioShock. It’s a detached interpretation of a far bigger issue that can’t be explored in a game that is otherwise geared around killing thousands and firing bloodthirsty crows from your fingertips. BioShock Infinite is a mess, declaring both sides of a bloody, racially-motivated revolution as perpetrators because violence begets violence, even in the year of 1912 long before civil rights and progression for other races was ever entertained in real life. Most reviews and promotional materials refer to the fact the BioShock universe is a. This perception was inevitably skin-deep and hindered by a perspective that lacked the diversity it sought so desperately to depict. games like the System Shock series (19941999) and Deus Ex (2000). System Shock comes from an era when games were largely led by mechanics rather than storytelling, and so the core narrative that runs through it is nowhere near as prominent and layered as. Thousands of stories over the years have utilised a similar foundation, but Bioshock and its accompanying sequels were the first games in the triple-A space to try and treat politics, cultural issues, and the consequences associated with them with some form of seriousness. There’s always a lighthouse, or more accurately - a doomed city driven by a particular ideology that saw it fall victim to authoritative corruption and political violence. From a conceptual level BioShock is so vast in its potential execution that it could be called anything.
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